var Object = { __name__: #"Object" }; print("Object is ", Object); var Point = { __name__: #"Point", __proto__ : Object }; print("Point is ", Point); Object.new = fun () { print("ARGS are ", __arguments__); var obj= { __proto__ : this }; var init= this.init; print("INIT is ", init); init && invoke(obj, init, __arguments__); obj; }; print("Object.new is ", Object.new); print("Point.new is ", Point.new); print("Object.new() is ", Object.new()); Point.init = fun (x, y) { this.x = x; this.y = y; } var p = Point.new(3, 4); print("Point.new(3, 4) is ", p); Object.clone = fun () { clone(this) } var q = p.clone(); print("clone is ", q); Object.println = fun () { this.print(); print('\n'); this; } Object.print = fun () { var proto= this.__proto__; if (!proto) print(this); else { var name= proto.__name__; if (!name) print(this); else { print(name, "{"); var keys= keys(this); for (var i= 0; i < length(keys); ++i) { var key= keys[i]; var val= this[key]; if (i) print(", "); print(" ", key, ": ", val); } print(" }"); } } this; } p.println()