#include #include #include #include // NEVER, EVER HAVE TO CALL FREE (EVER) AGAIN (YES, REALLY) #define malloc(n) GC_MALLOC(n) #define realloc(o, n) GC_REALLOC(o, n) typedef enum { Undefined, Integer, String, Symbol, Map } type_t; union object; typedef union object *oop; struct Undefined { type_t type; }; struct Integer { type_t type; int value; }; struct String { type_t type; char *value; size_t size; }; struct Symbol { type_t type; char *name; # if defined(SYMBOL_PAYLOAD) SYMBOL_PAYLOAD; # endif // defined(SYMBOL_PAYLOAD) }; struct Pair { oop key; oop value; }; struct Map { type_t type; struct Pair *elements; // even are keys, odd are values [ key val key val key val ] size_t size; size_t capacity; }; union object { type_t type; struct Undefined Undefined; struct Integer Integer; struct String String; struct Symbol Symbol; struct Map Map; }; union object _null = { .Undefined = { Undefined } }; oop null = &_null; type_t getType(oop ptr) { assert(ptr); return ptr->type; } int is(type_t type, oop obj) { return type == getType(obj); } oop _checkType(oop ptr, type_t type) { assert(ptr); assert(ptr->type == type); return ptr; } // added parens around expansion to protect assignment #define get(PTR, TYPE, FIELD) (_checkType(PTR, TYPE)->TYPE.FIELD) #define set(PTR, TYPE, FIELD, VALUE) (_checkType(PTR, TYPE)->TYPE.FIELD = VALUE) void *memcheck(void *ptr) { if (NULL == ptr) { fprintf(stderr, "Error: out of memory\n"); exit(EX_OSERR); // this is as close as we have for 'resource unavailable' } return ptr; } oop makeInteger(int value) { oop newInt = memcheck(malloc(sizeof(union object))); newInt->type = Integer; newInt->Integer.value = value; return newInt; } oop makeString(char *value) { oop newString = memcheck(malloc(sizeof(union object))); newString->type = String; newString->String.value = memcheck(strdup(value)); newString->String.size = strlen(value); return newString; } oop makeSymbol(char *name) { oop newSymb = memcheck(malloc(sizeof(union object))); newSymb->type = Symbol; newSymb->Symbol.name = name; # if defined(SYMBOL_INITIALISE) SYMBOL_INITIALISE(newSymb->Symbol); # endif // defined(SYMBOL_INITIALISE) return newSymb; } oop makeMap() { oop newMap = memcheck(malloc(sizeof(union object))); newMap->type = Map; return newMap; } ssize_t map_search(oop map, oop key) { assert(map); assert(key); ssize_t l = 0, r = get(map, Map, size) - 1; while (l <= r) { ssize_t mid = (l + r) / 2; int cmpres = strcmp(get(get(map, Map, elements)[mid].key, String, value), get(key, String, value)); if (cmpres > 0) r = mid - 1; else if (cmpres < 0) l = mid + 1; else return mid; // non-negative result => element found at this index } return -1 - l; // negative result => 'not found', reflected around -1 instead of 0 to allow 'not found' at index 0 } oop map_get(oop map, oop key) { assert(is(Map, map)); assert(is(String, key)); ssize_t pos = map_search(map, key); if (pos < 0) return null; return get(map, Map, elements)[pos].value; } #define MAP_CHUNK_SIZE 8 oop map_set(oop map, oop key, oop value) { assert(is(Map, map)); assert(is(String, key)); assert(value); ssize_t pos = map_search(map, key); if (pos >= 0) { get(map, Map, elements)[pos].value = value; // In your opinion, which is better in C // - Writing "return map" here and then write the rest of the function's code flat // - Or use this if / else statement (like here) because of the symmetry of the pb // and the fact that we return the same stuff anyway } else { pos = -1 - pos; // check capacity and expand if needed if (get(map, Map, size) >= get(map, Map, capacity)) { size_t newCapacity = get(map, Map, capacity) + MAP_CHUNK_SIZE; set(map, Map, elements, memcheck(realloc( get(map, Map, elements), sizeof(struct Pair) * newCapacity)) ); set(map, Map, capacity, newCapacity); } // insert memmove(get(map, Map, elements) + pos + 1, get(map, Map, elements) + pos, sizeof(struct Pair) * get(map, Map, size) - pos); // Maybe this syntax is not very nice and I should access the Pair stuff differently? // I mean modifying something on a line that begin with "get"... :/ get(map, Map, elements)[pos].value = value; get(map, Map, elements)[pos].key = key; set(map, Map, size, ++get(map, Map, size)); } return map; } oop map_del(oop map, oop key) { assert(is(Map, map)); assert(is(String, key)); ssize_t pos = map_search(map, key); if (pos < 0) return map; if (pos < get(map, Map, size) - 1) { memmove(get(map, Map, elements) + pos, get(map, Map, elements) + pos + 1, sizeof(struct Pair) * get(map, Map, size) - pos); } set(map, Map, size, --get(map, Map, size)); return map; } void print(oop ast) { assert(ast); switch (ast->type) { case Undefined: printf("null"); return; case Integer: printf("%i", get(ast, Integer, value)); return; case String: printf("'%s'", get(ast, String, value)); return; case Symbol: printf("%s=", get(ast, Symbol, name)); print(get(ast, Symbol, value)); return; case Map: printf("{"); for (size_t i = 0; i < get(ast, Map, size); i++) { printf(" "); // I could write this instead but I want a special print for my string key name // print(get(ast, map, elements)[i].key); printf("%s", get(get(ast, Map, elements)[i].key, String, value)); printf(": "); print(get(ast, Map, elements)[i].value); if (i < get(ast, Map, size) - 1) printf(","); else printf(" "); } printf("}"); return; } assert(0); } void println(oop ast) { print(ast); printf("\n"); } #define SYMBOL_TABLE_CHUNK 1024 typedef struct table_t { oop *array; size_t size; size_t capacity; } table_t; #define TABLE_INITIALISER { NULL, 0, 0 } // first call to table_insert() will initialise storage table_t table = TABLE_INITIALISER; // safe but not strictly needed on Unix because BSS segment is initialised to all zeroes ssize_t table_search(table_t *table, char *ident) { assert(table); assert(ident); ssize_t l = 0, r = table->size - 1; while (l <= r) { ssize_t mid = (l + r) / 2; int cmpres = strcmp(get(table->array[mid], Symbol, name), ident); if (cmpres > 0) r = mid - 1; else if (cmpres < 0) l = mid + 1; else return mid; // non-negative result => element found at this index } return -1 - l; // negative result => 'not found', reflected around -1 instead of 0 to allow 'not found' at index 0 } // ssize_t result because -1 means 'error' ssize_t table_insert(table_t *table, oop object, size_t pos) { // Should I use in my code a function starting with _ or is it a convention to prevent its usage ? /// You should never really have to use that function except implicitly via get/set. /// If you need to insist on a particular type, check it explicitly and produce a real error messge or assertion failure. assert(is(Symbol, object)); if (pos > table->size) { // don't need to check for pos < 0 because size_t is unsigned return -1; } if (table->size >= table->capacity) { // on the first call table->array will be NULL and realloc() will behave like malloc() table->array = memcheck(realloc(table->array, sizeof(oop) * (table->capacity + SYMBOL_TABLE_CHUNK))); table->capacity += SYMBOL_TABLE_CHUNK; } memmove(table->array + pos + 1, table->array + pos, sizeof(*table->array) * (table->size - pos)); table->array[pos] = object; return ++(table->size); } oop intern(char *ident) { ssize_t res= table_search(&table, ident); // < 0 => not found if (res >= 0) return table.array[res]; res= -1 - res; // 'un-negate' the result by reflecting it around X=-1 oop new_symbol = makeSymbol(memcheck(strdup(ident))); table_insert(&table, new_symbol, res); return new_symbol; }